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            "id": "286",
            "url": "https:\/\/photoindra.com\/all\/plasticity-to-houdini-21-recipe\/",
            "title": "Plasticity to Houdini 21 recipe",
            "content_html": "<p>I’ve been using a lot <a href=\"https:\/\/www.plasticity.xyz\/\">Plasticity<\/a> lately. It’s a simple CAD tool for surface modeling – much easier than Fusion 360 or MOI. I can do modeling with booleans and curves there much faster.<br \/>\nThen I import the geometry into Houdini, and usually my import process looks like this:<\/p>\n<div class=\"e2-text-picture\">\n<img src=\"https:\/\/photoindra.com\/pictures\/plast_import_01.jpg\" width=\"571\" height=\"815\" alt=\"\" \/>\n<\/div>\n<ol start=\"1\">\n<li>Align the axis to the only correct way: Y is up, Z points forward to the viewer, and X points right.<\/li>\n<li>Scale to meters.<\/li>\n<li>Use a Match Size node in case I modeled without real-world dimensions.<\/li>\n<li>If you name your layers in Plasticity they will come into Houdini as a “path” attribute, so you can easily convert them to groups with the Groups from Name node.<\/li>\n<\/ol>\n<p>To make this transition as easy as possible I use the new Recipes system (added in Houdini 20.5). To share those recipes between my different workstations, I created a recipes.json file inside the Houdini packages folder with this content:<\/p>\n<pre class=\"e2-text-code\"><code class=\"\">{\n  &quot;hpath&quot;: &quot;path_to_your_cloud_folder\/Documents\/Houdini\/recipes_folder&quot;,\n  &quot;env&quot;: [\n    { &quot;HOUDINI_CUSTOM_RECIPE_DIR&quot;: &quot;path_to_your_cloud_folder\/Documents\/Houdini\/recipes_folder&quot; },\n    { &quot;HOUDINI_CUSTOM_RECIPE_LIBRARY&quot;: &quot;custom_recipes&quot; }\n  ]\n}<\/code><\/pre><p>In this setup, when you save a new tool as a recipe, Houdini automatically locks the Save To field to Custom File Path, pointing to:<br \/>\npath_to_your_cloud_folder\/Documents\/Houdini\/recipes_folder\/olts\/custom_recipes.hda<\/p>\n<p>Here’s example of another recipe that helps process low- and high-poly meshes for baking in Marmoset:<\/p>\n<div class=\"e2-text-picture\">\n<img src=\"https:\/\/photoindra.com\/pictures\/plast_import_02@2x.jpg\" width=\"959\" height=\"677\" alt=\"\" \/>\n<\/div>\n<p>I’ll post more details about this project later, but the main idea is to use crude low-res geo from Plasticity, clean it up in Houdini, and at the same time import mid-poly. Then, use it in combination with Marmoset’s <a href=\"https:\/\/marmoset.co\/posts\/revolutionize-your-3d-workflow-with-toolbags-bevel-shader\/\">rounded edge baking<\/a>.<br \/>\nNo more micro-beveling inside Plasticity or ZBrush.<\/p>\n",
            "date_published": "2025-09-10T14:19:35-05:00",
            "date_modified": "2025-09-10T14:19:12-05:00",
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                "plasticity"
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