2 posts tagged

houdini

Globe of Panama

Some experiments that I made figuring out the best way to pass geo from Houdini to Modo to render with V-Ray:

 38   22 d   houdini   modo   vray

Heart in a cage

I’m in love with SideFx Houdini. It’s the most fun and liberating app for 3d that I’ve ever seen. It’s procedural, node-based and the developers are moving to the future (looking at you, Modo, with sad eyes). Around a month ago I also bite the bullet and bought Redshift rendering engine.
There are tons of tutorials for 3d artist of every level. But this one gives a really strong foundation of poly-modeling:
Vehicle Modeling in Houdini 16.5

I made a short animation:

And here is how it was made:

There is still a lot to learn. For example, I don’t know how to get motion blur to work when the amount of geometry is changing from frame to frame. I guess I need to calculate velocity on birth and pass it to final geo but don’t know how exactly to do that.

 30   4 mon   3d   houdini   redshift