Some experiments that I made figuring out the best way to pass geo from Houdini to Modo to render with V-Ray:
There are plenty of those small birds flying here and there even in the city of Panama. But I’ve never seen sitting hummingbird in my life.
I’m in love with SideFx Houdini. It’s the most fun and liberating app for 3d that I’ve ever seen. It’s procedural, node-based and the developers are moving to the future (looking at you, Modo, with sad eyes). Around a month ago I also bite the bullet and bought Redshift rendering engine.
There are tons of tutorials for 3d artist of every level. But this one gives a really strong foundation of poly-modeling:
Vehicle Modeling in Houdini 16.5
I made a short animation:
And here is how it was made:
There is still a lot to learn. For example, I don’t know how to get motion blur to work when the amount of geometry is changing from frame to frame. I guess I need to calculate velocity on birth and pass it to final geo but don’t know how exactly to do that.
Попрактиковал 3д кунг-фу на выходных. В качестве груши для битья выбрал диспенсер для скотча.
Modo + Substance Painter + V-Ray + Blackmagic Fusion.
Music by: Maribou State – Kāma (ALB Bootleg)